﻿using System;
using System.Collections.Generic;
using System.Configuration;
using System.Data;
using System.Linq;
using System.Threading.Tasks;
using System.Windows;
using RilattackLibrary;

namespace RilattackServer
{
    /// <summary>
    /// Logique d'interaction pour App.xaml
    /// </summary>
    public partial class App : Application
    {
        public static Dictionary<ICallBack,Player> PlayerCallBackMap { get; set; }
        public static MainWindow MainView { get; set; }
        public static InGame InGameView { get; set; }

        public static void DisplayInGameView()
        {
            InGameView = new InGame();
            InGameView.Show();
            MainView.Close();
        }

    }
}
